Here is a brief list of all the definitive information we have about the effects of video games on children. Violent video games children more violent. Violent video games do make children more violent. Video games make children sympathetic to their fellow humans. Video games make children sympathetic to their fellow humans. Video games cause severe health in children. Video games have health for children. And, above all else, we know that parents in the United States are so certain that video games are a problem for their children that they brilliantly ignore the at their to help them act like, you know, .
Whoo. Sort of takes your breath away, doesn't it? Well, we aren't done yet, apparently, now that another study supposedly shows that (sigh) and the only remedy is
attentive parents the ever-effective school systems to educate kids about gambling games.
Free versions of poker and gambling sites are turning children into gambling addicts. Got it. How are they doing this, professor?
Ah, it's so simple! If you offer something for free and reward the user, they'll become hopelessly hooked and think they can earn real rewards in real life! Like drug dealers do! And play-money gambling sites! And the way Farmville has spawned a bunch of kids now hopelessly trying to grow plants out of their concrete sidewalks! Or how that free NFL game where you run back kickoffs has somehow magically convinced zillions of kids that they're Devin Hester.
Sorry, not buying it. Kids, by and large, are far more intelligent than we give them credit for. But, hey, it's not like the professor is only picking on poker sites.
So...the game being fun and costing something is the problem? Look, I dislike micropayments as much as the next person, but deciding that Candy Crush has caused a need for gambling education in every school in the UK is a bit like saying that because kids read comic books they should have to take a lesson on some of the unfortunate squeeze-effects of wearing superhero tights. It's just a little overboard.
And, I ask, knowing that this will be laughed off by my children-having peers, why is there no mention of parenting anywhere in these recommendations? I played cards with my friends as a child. I played free online poker when I was in high school. All the education I needed to know that I wasn't Phil Helmuth was my father pulling up a picture of the Las Vegas strip and saying, "They didn't build those enormous buildings by letting people win." That, along with some attentive parenting, ought to be enough.
However, violent material has always been seen as protected speech because of its potential and political societal impact. Scientifically, two competing social theories have been formulated about the potential effects of video game violence: (1) that video games increase violence because they teach players how to be violent and they reinforce violent tendancies; and (2) that video games have a neutral or possibly beneficial effect because they provide a socially acceptable, physically nondestructive outlet for the release of aggression, and thereby promote better mental health. The comic book debate of the 1950s is eerily similar to the current debate about the effects of video games on children. In 1954, the US Senate Subcommittee on Juvenile Delinquency held hearings on the effects of comic book violence on America’s youth. This article will review the 1950s comic book debate to highlight common elements in debates pertaining to media, children and harm; the current state of the conflicted scientific literature concerning video game violence and the potential bias in that litereature; and the opinions thus far of lower courts on the debate.
The Effects of Video Games on Children's Brains : Waking Times
Dr. Miers provides general outpatient psychological assessment and counseling to children, adolescents, and adults presenting with a variety of life challenges, with specialty interest in substance abuse, school related challenges, and parenting struggles. She also has conducted research on the effects of video games on children's development and psychological functioning, and has worked with parents on managing their children's "addictive" video game behavior.
There is growing research on the effects of video games on children
Although I have only been studying the effects of video games on children’s development for a brief while, the positive function of play more generally was an important field of study when I was receiving my graduate training in developmental psychology. The benefits of play (not specific to video games) have been studied for decades in […]
Debate:The effects of video games on children and adults